About this site: "I am Lenz Monath. I am a 3D Artist with 3 years of professional experience working in AAA games, currently living in Frankfurt, Germany. My focus is on Environment Art."

 

Portfolio:

DREADNOUGHT HANGAR - 2014/2015

The hangar is the place where you can view your fleet and customize ships. It also serves as the main menu of Dreadnought - Level Art, Lighting and additional props, which are unique to the hangar environment.

DREADNOUGHT MP MAPS - 2014/2015

Multiplayer maps for the game Dreadnought. I was involved in the production of most mp maps from start to finish, taking care of creating assets, level art, lighting and performance.

DREADNOUGHT SHIPS/PROPS - 2017

Heroships built for Dreadnought.  In the game Dreadnought, hero ships are extra parts with which you can customize your base ship.

PHONE BOOTH - 2016

Realtime scene, rendered in Unreal 4. Focus on highly detailed props and textures. Textures were created with the help of Substance Painter.

OLD TRAIL - 2017

Personal project, realized in Unreal Engine 4. I made use of photogrammetry to scan tileable ground textures and rocks. Foliage and additional props were built in 3d Studio Max.

WARRIOR Environment - 2016

Collaboration of a few artists from YAGER. I was building the environment for the project, following concept art from Yuriy Marzurkin.

APC - 2016

Retro futuristic flying APC vehicle, rendered in Unreal 4.

KM 1 - EJECTION SEAT - 2015

Old soviet ejection seat, rendered in Unreal 4.

LAB - 2013

Old scene, I built utilising Unreal Engine 3 inspired by the original Dishonored. Textures were all handpainted

BATMAN ARKHAM ORIGINS - 2012/2013

I worked as a Lighting & VFX Artist on the cutscenes of Batman: Arkham Origins at Metricminds. We did a lot of the character lighting and special effects you see in the final cutscenes of the game.

OPERATION PAYBACK / OPERATION BRAVO - 2012/2013 - Counter-Strike: Global Offensive, Source Engine

Together with a couple of friends I worked on community maps for Counter-Strike: Global Offensive, that got featured in the official Operation Payback and Operation Bravo DLCs. I worked closely together with the level designer to establish the art style and feel of each map and contributed with textures and props.

 

 

Impressum:
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