OPERATION PAYBACK / OPERATION BRAVO - 2012/2013 - Counter-Strike: Global Offensive, Source Engine

Together with a couple of friends I worked on community maps for Counter-Strike: Global Offensive, that got featured in the official Operation Payback and Operation Bravo DLCs. I worked closely together with the level design to establish the art style and feel of each map and contributed with textures and props.


I worked together with Shawn "FMPONE" Snelling and Valentin "3DNJ" Levillain on Museum. I created most of the custom textures for the map




Textures (Most of the normals were sculpted or done with nDo2:


Map I created together with Shawn "FMPONE" Snelling and Salvatore "Volcano" Garozzo. I created over 70 new textures and a couple of models for the map.


Competitive version of de_train, created by Salvatore "Volcano" Garozzo and me. I contributed with a bunch of train wagons with different skins and a bomb crate model.

This map wasn't featured in the DLCs but is being heavily played by cs gamers.

Train Wagons:

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