"Hello! I am Lenz Monath. I am a 3D Artist with 3 years of professional experience working in AAA games, currently living in Frankfurt, Germany. My focus is on Environment Art."
02/2016 - today
08/2014 - 08/2015
02/2014 - 08/2014
2012 - today
12/2012 - 06/2013
Freelancing: Projects: Dreadnought, unannounced AAA project
YAGER: Junior Environment Artist on Dreadnought
YAGER: Environment Art intern on Dreadnought, a AAA title built with Unreal Engine 4
Operation Payback & Operation Bravo for Counter-Strike: Global Offensive:
- Contributed to two of the most popular CS:GO maps
Internship at metricminds, working as a Lighting and VFX Artist:
- Lighting and FX on cutscenes for Batman Arkham Origins, utilising Unreal Engine 3
2009 - 2012
Star Wars: The New Era: I was part of the modding team, that built a Star Wars total conversion, based on the Source Engine.
- Environment Art, Level Design, Weapon Art
Creation of modern game environments, including the creation of state of the art real-time assets
(modelling, sculpting, low poly modelling, texture and shader creation)
Basic scripting
Level optimization, building lods, building assets in an performance friendly way
Software I am frequently using:
- Unreal Engine 3-4, Source Engine, Unity 3d
- 3DStudioMax
- ZBrush
- SubstancePainter & Quixel Suite
- Marvellous Designer
09/2012 - 03/2017
09/2005 - 03/2011
h_da, Hochschule Darmstadt, Germany - University of Applied Sciences
- Studying Animation & Game
FMSG, Speyer, Germany: Abitur (German A level); Degree: 1,9