"Hello! I am Lenz Monath. I am a 3D Artist with 3 years of professional experience working in AAA games, currently living in Frankfurt, Germany. My focus is on Environment Art."

Work experience:

02/2016 - today

08/2014 - 08/2015

02/2014 - 08/2014

2012 - today

 

12/2012 - 06/2013

 

Freelancing: Projects: Dreadnought, unannounced AAA project

YAGER: Junior Environment Artist on Dreadnought

YAGER: Environment Art intern on Dreadnought, a AAA title built with Unreal Engine 4

Operation Payback & Operation Bravo for Counter-Strike: Global Offensive:

- Contributed to two of the most popular CS:GO maps

Internship at metricminds, working as a Lighting and VFX Artist:

- Lighting and FX on cutscenes for Batman Arkham Origins, utilising Unreal Engine 3

Non professional experience:

2009 - 2012

 

Star Wars: The New Era: I was part of the modding team, that built a Star Wars total conversion, based on the Source Engine.

- Environment Art, Level Design, Weapon Art

Skills:

Creation of modern game environments, including the creation of state of the art real-time assets

(modelling, sculpting, low poly modelling, texture and shader creation)

Basic scripting

Level optimization, building lods, building assets in an performance friendly way

Software Knowledge:

Software I am frequently using:

- Unreal Engine 3-4, Source Engine, Unity 3d

- 3DStudioMax

- ZBrush

- SubstancePainter & Quixel Suite

- Marvellous Designer

Education:

09/2012 - 03/2017

 

09/2005 - 03/2011

h_da, Hochschule Darmstadt, Germany - University of Applied Sciences

- Studying Animation & Game

FMSG, Speyer, Germany: Abitur (German A level); Degree: 1,9

 

 

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