About this site: "I am Lenz Monath. I am a 3D Artist with 2 years of professional experience in the games industry, currently living near Frankfurt, Germany. My focus is on Environment Art."
PHONE BOOTH - 2016
Realtime scene, rendered in Unreal 4. Focus on highly detailed props and textures. Textures were created with the help of Substance Painter.
APC - 2016
Retro futuristic flying APC vehicle, rendered in Unreal 4.
WARRIOR Environment - 2015
KM 1 - EJECTION SEAT - 2015
Old soviet ejection seat, rendered in Unreal 4.
DREADNOUGHT - 2014/2015
Dreadnought is a AAA free to play game, developed by YAGER in Berlin. I was working full time as an environment artist on the project. For more information on the project please make sure to visit the official website. I will add more images once the project is released and I got permission to show more of my work.
LAB - 2013
Old scene, I built utilising Unreal Engine 3 inspired by the original Dishonored. Textures were all handpainted
BATMAN ARKHAM ORIGINS - 2012/2013
I worked as a Lighting & VFX Artist on the cutscenes of Batman: Arkham Origins at Metricminds. We did a lot of the character lighting and special effects you see in the final cutscenes of the game.
OPERATION PAYBACK / OPERATION BRAVO - 2012/2013 - Counter-Strike: Global Offensive, Source Engine
Together with a couple of friends I worked on community maps for Counter-Strike: Global Offensive, that got featured in the official Operation Payback and Operation Bravo DLCs. I worked closely together with the level designer to establish the art style and feel of each map and contributed with textures and props.