![]()
About this site: "I am Lenz Monath. I am a 3D Artist with 3 years of professional experience working in AAA games, currently living in Frankfurt, Germany. My focus is on Environment Art."
Portfolio: DREADNOUGHT HANGAR - 2014/2015 The hangar is the place where you can view your fleet and customize ships. It also serves as the main menu of Dreadnought - Level Art, Lighting and additional props, which are unique to the hangar environment. DREADNOUGHT MP MAPS - 2014/2015 Multiplayer maps for the game Dreadnought. I was involved in the production of most mp maps from start to finish, taking care of creating assets, level art, lighting and performance. DREADNOUGHT SHIPS/PROPS - 2017 Heroships built for Dreadnought. In the game Dreadnought, hero ships are extra parts with which you can customize your base ship. PHONE BOOTH - 2016 Realtime scene, rendered in Unreal 4. Focus on highly detailed props and textures. Textures were created with the help of Substance Painter. OLD TRAIL - 2017 Personal project, realized in Unreal Engine 4. I made use of photogrammetry to scan tileable ground textures and rocks. Foliage and additional props were built in 3d Studio Max. WARRIOR Environment - 2016 Collaboration of a few artists from YAGER. I was building the environment for the project, following concept art from Yuriy Marzurkin. APC - 2016 Retro futuristic flying APC vehicle, rendered in Unreal 4. KM 1 - EJECTION SEAT - 2015 Old soviet ejection seat, rendered in Unreal 4. LAB - 2013 Old scene, I built utilising Unreal Engine 3 inspired by the original Dishonored. Textures were all handpainted BATMAN ARKHAM ORIGINS - 2012/2013 I worked as a Lighting & VFX Artist on the cutscenes of Batman: Arkham Origins at Metricminds. We did a lot of the character lighting and special effects you see in the final cutscenes of the game. OPERATION PAYBACK / OPERATION BRAVO - 2012/2013 - Counter-Strike: Global Offensive, Source Engine Together with a couple of friends I worked on community maps for Counter-Strike: Global Offensive, that got featured in the official Operation Payback and Operation Bravo DLCs. I worked closely together with the level designer to establish the art style and feel of each map and contributed with textures and props.
Impressum: |
|