About this site: "I am Lenz Monath. I am a 3D Artist with 2 years of professional experience in the games industry, currently living near Frankfurt, Germany. My focus is on Environment Art."

 

Portfolio:

PHONE BOOTH - 2016

Realtime scene, rendered in Unreal 4. Focus on highly detailed props and textures. Textures were created with the help of Substance Painter.

 

APC - 2016

Retro futuristic flying APC vehicle, rendered in Unreal 4.

 

WARRIOR Environment - 2015

Collaboration of a few artists from YAGER. I was building the environment for the project, following concept art from Yuriy Marzurkin.

 

KM 1 - EJECTION SEAT - 2015

Old soviet ejection seat, rendered in Unreal 4.

 

DREADNOUGHT - 2014/2015

Dreadnought is a AAA free to play game, developed by YAGER in Berlin. I was working full time as an environment artist on the project. For more information on the project please make sure to visit the official website. I will add more images once the project is released and I got permission to show more of my work.

 

LAB - 2013

Old scene, I built utilising Unreal Engine 3 inspired by the original Dishonored. Textures were all handpainted

 

BATMAN ARKHAM ORIGINS - 2012/2013

I worked as a Lighting & VFX Artist on the cutscenes of Batman: Arkham Origins at Metricminds. We did a lot of the character lighting and special effects you see in the final cutscenes of the game.

 

OPERATION PAYBACK / OPERATION BRAVO - 2012/2013 - Counter-Strike: Global Offensive, Source Engine

Together with a couple of friends I worked on community maps for Counter-Strike: Global Offensive, that got featured in the official Operation Payback and Operation Bravo DLCs. I worked closely together with the level designer to establish the art style and feel of each map and contributed with textures and props.

 

 

Impressum:
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